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But the magic happens when you apply yourself to make those dreams a reality, and that takes more than just imagination and vision it takes technique, experience, and an intimate familiarity with the tools of the trade – the kind of attributes that can only be won with hard work and hours and hours of practice. You may even already have a head full of concepts and ideas. As a prospective design or animation student, you’ve undoubtedly got artistic talent and vision.
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Our advice? Take your education into your own hands and build the skills you’ll need to succeed in the future.
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You have the unique opportunity to learn and explore using the very same tools that professional modelers, animators and graphic design artists employ to create photorealistic digital images, movie monsters and video game character designs, and endless other possibilities. There are some usage restrictions (you can’t use the license for commercial work, for example, and it expires after three years), but otherwise, you’ll gain access to the full features of the software, without limitation or watermark. We will create the bones (joints) and name them appropriately to duplicate them to the other side, we will create the Torso rig with squash and stretch ability, we will create the IK handles to give movement in hands and feet, we will create the controls for each part of the body, we will configure the switch from IK to FK for the arms and the legs, in this way our character will be able to emulate any movement of the hand and the legs, we will be creating the foot roll for our foot rig, later we will create the head and neck rig and we will configure the eyes, the overall control and the mouth of the character.Did you know that as a student at an accredited institution, you’re entitled to a full education license of Autodesk 3ds Max and Maya software – for free? Don't miss out on this opportunity to take your character rigging skills to the next level By the end of the course, you'll have become intimately familiar with Autodesk Maya rigging system and have the confidence to develop your own rigging systems from scratch. Throughout the course, you'll gain the understanding of Autodesk Maya bones and rigging systems and learn how to apply them to any 3D character. Whether you're starting from scratch with the provided 3D character, or your own character model, you'll learn how to place the required bones and develop an functional rigging system for animation and video games. This course takes you through a step-by-step process of rigging a 3D human character from scratch using Autodesk Maya powerful features. Artists, those who are looking to improve your 3D character rigging skills.
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